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About Me Other / Hobbyist Member Steven22/Male/United States Group group avatar #The-3D-Arsenal
 
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Deviant for 4 Years
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Statistics 174 Deviations 1,949 Comments 14,120 Pageviews

Watchers

To all my watchers:

If you guys were ever curious as to how I model my guns, and what techniques I use, definitely check out my tutorial I am making! If you have solidworks, you can even participate! We'll be modeling a Colt 1911 A1, part for part!

If you have a means of getting SW, and want to learn it, here's a brief explanation of the sketch tools:
[link]

We'll be using all of these commands  while modeling the pistol, so don't worry if you don't understand them all yet.

*NOTE* IN THE DESCRIPTION OF THE FIRST VIDEO IS THE LINK TO THE DRAWINGS TO FOLLOW ALONG WITH!

Intro to 1911 Tutorial:
[link]

1911 part 1:
[link]

1911 Part 2:
[link]

1911 Part 3:
[link]

MORE TO COME SOON!

deviantID

~GundamGPO3
Steven
Artist | Hobbyist | Other
United States
Likes: Guns, Airsoft, AK-47s, SIGs, PC Games, CAD, BMX, Debate, Critical Thinking.
Dislikes: Stupidity, Liberalism, Islam, CoD, M16s, Obama.

Current Residence: Wisconsin
Favourite genre of music: All kinds of metal
Favourite style of art: 3D modelling or Digital drawing
Operating System: Windows 7 64-bit Ultimate
MP3 player of choice: My phone ;)
Shell of choice: 8mm Mauser
Skin of choice: What kind of skin?
Favourite cartoon character: Goku
Personal Quote: The objective in war is not to die for your country but to make the other bastard die for his.
Interests

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Comments


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:iconela-jackson:
~ela-jackson May 13, 2012  Student General Artist
great work!

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.:¨:. una mente abominable y tormentosa .:¨:.
Reply
:icongundamgpo3:
~GundamGPO3 May 13, 2012  Hobbyist Artist
Thanks, I appreciate it :)
Reply
:icondervishan:
My interest in mechanics tends to have a little less to do with... death.
Reply
:icongundamgpo3:
~GundamGPO3 Mar 8, 2012  Hobbyist Artist
Ummmm ok? That's wonderful. Are you here with the intent of sparking a debate?
Reply
:icondervishan:
No, because I'm afraid of you because you have guns. :D
Reply
:icondemosthenes1blackops:
*demosthenes1blackops Mar 11, 2012  Hobbyist General Artist
then you should arm yourself!
see how easy that is?
:XD:

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art means "skill" and has meant skill for 2500 years. these images are not art, they are works OF art, of skill. skill can be assessed, and works of art judged on the merits of the skills used to produce them.
Reply
(2 Replies)
:iconvikingheretic:
I always thought that a mesh modeler was very similar to CAD essentially. I never used actual CAD software, but I did want to learn it, however, I am very used to mesh modeling.
There are definitely units within any Project in a mesh modeler. It's not all eyeballing. The units used are usually metric. The program defines a 3d environment xyz grid, cartesian co-ordinate system. So, if plans specify an object be 30 meters high, 50 meters wide, and 100 meters long, you can easily model the object based on dimensions.
You can view and model in perspective and also in plan/elevation views, and there are several orthographic projection types. While the method of modeling by manipulation of polygons, edges and vertices is different from CAD desgin, it is still very effective and results can be extremely accurate. More accurate models require more polygons, system resources, etc...
So, I'm very curious about how CAD works vs mesh modeling. I hope I clarifed some things about mesh modeling for you.
Reply
:icondemosthenes1blackops:
*demosthenes1blackops Mar 11, 2012  Hobbyist General Artist
I do both CAD and mesh modeling.
The basic strength of CAD has always been precision location and dimensioning down to the lowest 0.00000"/mm your system can handle, and mathematically *perfect* shapes.

More recent applications also allow the creation and modification of solid shapes, calculations of mass and inertia centroids, the calculation of stresses based on real material properties applied to the computed material in the CADded shape(s), can automatically calculate moving part interference, aerodynamic/hydrodynamic interactions, thermodynamic activity, etc...

AND, of course, CAD is only half the idea. Most CAD can export precisely to computer-numeric-controlled (CNC) machining centers (lathes, mills, vertical machining centers, stereolithographic prototypers, etc...) and allow rapid prototyping of complex parts that will be to-spec on the very first run.

put it this way: mesh makes pretty but wholly virtual things; CAD makes testable and machinable simulations of real objects.

--
art means "skill" and has meant skill for 2500 years. these images are not art, they are works OF art, of skill. skill can be assessed, and works of art judged on the merits of the skills used to produce them.
Reply
:iconvikingheretic:
thanks for the explanation.
Reply
:icondemosthenes1blackops:
*demosthenes1blackops Mar 18, 2012  Hobbyist General Artist
you're welcome, may it prove useful.

--
art means "skill" and has meant skill for 2500 years. these images are not art, they are works OF art, of skill. skill can be assessed, and works of art judged on the merits of the skills used to produce them.
Reply
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